Wednesday, March 05, 2008

If It's Wednesday, It Must Be a Shitstorm

What is this winter weather pattern we're in? Almost every single Tuesday PM/Wednesday AM since January has brought us snow or, like today, worse -- sleet and freezing rain. A shitstorm! I love driving in the snow, but I hate driving in this crap. Nonetheless, we're going ahead with class at the Center for Cartoon Studies today; Marge is all snuzzy in bed, no school for her (200 districts in New Hampshire postponed or canceled for the day). Like most campuses, CCS's students are mostly in walking distance from the school, and however bad the roads, I can make the 15-mile drive from door to door given the time to do so (unlike previous years when I lived 90 minutes away in good weather). So, on with the show!
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A couple of weeks ago, I mentioned our many Center for Cartoon Studies guest artists, and that my old cartooning pal Howard Cruse (as in, we've been pals for years, not we're old -- just grayer and wiser) had visited CCS last month.

Well, Howard's just posted a writeup of his visit on his blog,
  • Loose Cruse: The Blog; "Return to White River Junction" (gee, sounds like the title to a 1950s western) is up, with pix!

  • The only Bananas cover I could find online this AM, from the Smurf site 'Blue Buddies'

    Howard talks a bit about our history together. I've always loved his comics work, going back to Barefootz. Howard and I were indeed published by Scholastic Magazines around the same time, and at least once together, in the Bananas all-comics issue, which had a knockout color cover piece by Howard as well as stories illustrated by my fellow XQBs Rick Veitch and Tom Yeates. For Howard, this was roughly 'phase three' of his respective career, following his formative years (phase one?) and his underground comix work with Kitchen Sink Press and Denis Kitchen (Barefootz, Gay Comix, etc.). As a reader, I'd also loved seeing Howard's distinctive art and comics popping up in newsstand magazines like Fangoria (Count Fango was Howard's strip), and it was a point of pride to find one of my first pro jobs -- following my cutting-of-pro-teeth sales to Joe Kubert and Sgt. Rock and to art director John Workman at Heavy Metal magazine, both during my Kubert School years -- landing me at Scholastic at the same time Howard was doing comics for Scholastic, too.

    It's on eBay for $2.99 to $74.99; it's the long lost 'monster zine' Weird Worlds!

    While Howard was a regular in Bananas, I wasn't. I'm only in a couple of issues, maybe three or four. I was a regular in a different Scholastic zine, one that didn't last too long. My entry into the Scholastic freelance pool was via a one-shot horror story for Scholastic's new zine Weird Worlds. Joe Kubert brought me into his studio/office in the Baker Mansion (which has long since been the dorm for the Kubert School rather than its headquarters and main building, as it was during its first few years) and asked if I'd be willing to draw a short (three pages, if memory serves) horror story for a magazine intended for schools; I would be doing the whole art job working from a silly but fun script by Bob and Jane Stine, co-editors of the zine, and my name would not go on the job, it would be credited to The Joe Kubert School of Cartoon and Graphic Art, Inc. Fair enough! I was still a student after all, and this was my shot at doing something different.

    I was overjoyed to have the shot, and did my best on it. Part of the appeal, mind you, was drawing a horror comic for schools. During my early '60s childhood, any comics brought to school were verboten and usually confiscated, horror comics above (or beneath, in the minds of my teachers) all. So, drawing a horror story that was intended for distribution to junior high students -- sanctioned horror comics for school! -- was a hoot and a bit of karmic comeuppance I was happy to be part of.

    Joe was delighted with what I did with the script, as was Scholastic. I wanted to do more. One of (many) great acts of generosity Joe extended my way was gifting me with the account with Scholastic when I graduated in the spring of 1978 from the Kubert School, and thus began my happy few years of working with Scholastic -- an account that often paid the rent and kept me working when work in comics was hard to come by.

    Jovial Bob Stine aka R.L. Stine

    Howard and I never met during this period, but we were both freelance cartoonists working for editor Bob Stine and art director Bob Feldgus, both among the most amiable and professional folks I ever worked for or with in my comics career. Scholastic treated me like a prince, paid well and were always a joy to work with. It seems fair to assume the same was the case for Howard; he was implied that was the case, and he did a lot of work for Scholastic, more than I. Like all good things, this passed: Weird Worlds was canceled after a few issues, and after a couple of jobs for Bananas I moved on to other things, including penciling The Saga of Swamp Thing beginning in 1983. But I always loved working with and for Bob and Bob, and I miss 'em both. I eventually collected some of my work for Scholastic for two comicbooks in the late '80s -- I'll post that info here someday, can't recall the titles now -- and did so with Scholastic's permission.

    Alas, both Bananas and Weird Worlds seem to be lost in the limbo of all school zines; no comics sites acknowledge them or offer back issues for sale (none I can find, anyway), and general online searches turned up little.

  • Back in 1995, The New York Times ran this interview/article on Bob Stine when his Goosebumps TV series was about to debut, making mention of Bananas magazine,
  • but I've not found anything else online relevant.

  • There's a number of online sites dedicated to Stine's famous and beloved Goosebumps books series -- here's the one with the most info on Bob himself that I've turned up -- but Bananas and Weird Worlds are less than footnotes in the long shadow of Goosebumps.

  • As I'm able, I'll post covers, contents lists and images from my respective contributions and art to my new website, still under construction.
  • There's a handful of affordable back issues of Weird Worlds available today at Abebooks.com (here's the link), for those interested -- I'm in almost every issue.
  • One cautionary note: If you go looking on eBay, though, don't confuse the Scholastic media zine Weird Worlds with the lurid, gore-splattered Eerie Publications 1970s newsstand horror comic magazine Weird Worlds. Those are fun in their way, too, but you won't find me in there -- just my eye-tracks from reading 'em three decades+ ago.

    But enough on that -- more on Howard Cruse and his comics in another post!
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    Marge and I both voted yesterday, though I'm sorry to say our town (Windsor) didn't hold it's Town Meeting yesterday (it was Monday night, which I missed, damn it; no local press in The Valley News announced it happening then, so I lost track). I've been going to my home town meetings since I was a pre-teen, and regret missing Windsor's. In any case, we voted, and the turnouts were massive.

    Hilary Clinton won Texas, Ohio and Rhode Island -- to listen to/watch/read the media we (Vermont) don't matter, but:

    Obama, McCain coast to victory in Vermont primary
    By Wilson Ring

    Associated Press Writer / March 4, 2008

    MONTPELIER, Vt.—Barack Obama easily defeated Hillary Rodham Clinton to win the Vermont Democratic primary on Tuesday, tapping into a desire for change among war-weary voters for his 12th consecutive victory in primaries and caucuses.

    Obama led 59 percent to 39 percent with half the state's precincts reporting.

    Exit polls found that the Illinois senator cut into every part of Clinton's traditional base of supporters, including women, older voters and the working-class.

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    Thursday, October 25, 2007

    30 Days of Night Scores,
    XQBs Unite (and Bring Your Pix)!



    I caught a matinee of 30 Days of Night yesterday, and wanted to note my unabashed enthusiasm for the film. It's a terrific adaptation of Steve Niles and Brian Templesmith's IDW graphic novel -- Steve's breakthrough work, after almost two decades of active work in comics, writing, editing and packaging -- and a terrific horror movie, the best mainstream horror film I've seen this year.

    I'll write more about the film, the graphic novel, and Steve (who I knew and worked with way back when, in the early '90s) later, but kudos to Steve and Ben; I hope the leap between page and the screen was a good experience, and hope this earns you both well-deserved income and the opening of many more creative doors. Kudos to Steve Niles, Stuart Beattie and Brian Nelson's screenplay for addressing it as a film, aware of the differences between the two media and crafting a taut siege scenario that works on its own terms, as a movie; kudos to director David Slade, for sticking to the basics throughout; kudos to Ghost House, for finally making a top-notch horror movie (I've seen all their productions to date, and this is by far the best of 'em).

    Don't feel you have to read the graphic novel first. They're different beasts, both work in spades in their own media and on their own terms. In fact, the less you know before seeing 30 Days of Night, the better -- just go, and enjoy an ingenious no-nonsense vampire/siege horror story, vividly executed and well told. Enjoy -- I sure did!
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    Hey, XQBs -- you know who you are! Those of us who cut our teeth at The Joe Kubert School of Cartoon and Graphic Art, Inc. share many experiences, memories and more -- and now, it's time to share our photos, pholks!

    Here's the appeal from famed comics historian, fan archivist and author Bill Schelly, whose upcoming biography of Joe Kubert is in need of Kubert School era photos and images. Read on:

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    Hi Guys,

    Bill Schelly here, with a request for vintage photos from the earliest years of the Joe Kubert School. The book discusses all of you in relation to those early "Kubie" years, but I have NO photos to represent that period.

    I'm especially interested in any photos of you with Joe, with each other, and/or at a drawing board when you were at the school. I realize people didn't snap photos all the time back then like we do now.... with the ease of digital cameras.... but, I have to ask, as this is a real gap.

    The manuscript is 100% done, and Greg Sadowski is preparing to do the layouts for Fantagraphics. He needs visual items by mid-November, certainly before Thanksgiving. Any digging and scanning and sending as email attachments would be MOST APPRECIATED and have a very positive effect on the appearance and completeness of the book.

    Thanks, and I hope all is well with you,
    Best,
    Bill
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    This is an open call to all XQBs -- note Bill's seeking pix of the early years (1976-80?), but I welcome hearing from any/all of you! Email me directly at msbissette@yahoo.com, I'll put you in touch with Bill.

    Have a great Thursday, one and all...

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    Wednesday, October 17, 2007

    Mooneye Schedule,
    Halloween Horrors Continued:
    The Witchfinder General

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    Mooneye -- Jeremy Latch, Sam Phillips and my son Daniel Bissette -- are on tour!


    Many of these gigs are 'house gigs,' sessions at fellow musician's homes and the like. It may not be easy to get to them, but what the hell, I have to promote my son's first musical tour as best as a father can!

    I'll post more info as/if I get it --

    October 18th - Burlington, VT (house show)
    October 19th - Boston, MA (house show)
    October 20th - Albany, NY (house show)
    October 23rd - Providence, RI (tentative)
    October 25th - Philadelphia, PA (Palindrome house)
    October 26th - Richmond, VA
    October 27th - Asheville, NC
    October 30th - Athens, GA
    After that -- maybe Kentucky and Tennessee -- then:
    November 7th - Chicago, IL

    More news, detail as and if I get it. Sam Phillips may be reachable by email -- if your keen on catching them, try emailing Sam at samp_@hotmail.com, and hope he is able to get to a computer. Use the subject line, "Steve Bissette sent me" if you're seeking info for seeing/hearing Mooneye -- but understand that Sam's ability to read/reply may be very limited while they're on the road!
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    Halloween Horrors, Part 2

    Continuing my Halloween season series on a few of my all-time favorite horror films, here's a corker from 1968 that boasts some of the most brutal and beautiful imagery (with one of the most ravishing musical scores ever to grace a horror film) of all the British horror films. Along with George Romero's Night of the Living Dead that very same year, this film changed the genre, and many lives, forever...
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    SpiderBaby Faves:
    Michael Reeves's
    The Witchfinder General/The Conqueror Worm


    The lethal conjunction of piety, power & righteousness: The imperious Matthew Hopkins (Vincent Price) sentences a trio of 'witches' to death in The Witchfinder General

    Michael Reeves was a mere 22 years old when he made his first great film, The Witchfinder General (1968, released in the US as The Conqueror Worm) -- which turned out to be his last film. Reeves was dead less than a year later from an overdose.

    At the time, few recognized what Reeves had accomplished; indeed, most critics dismissed and/or reviled the film, if they'd bothered to see it at all (The New York Times review I recall had more to say about "something soapy" on the projector lens than the film itself). It was released in the US as an Edgar Allan Poe film, which it was not, though that shell game did bring in its target audience. Too brutal for television broadcast without extensive cuts, the film survived via 16mm rental and the occasional revival theater exhibition, but most of all thanks to writers like David Pirie (thanks to his seminal book Heritage of Horror, the first critical overview of British horror films), Bill Kelley and others, who seized on what Reeves accomplished and brought deserved attention to both the film and its extraordinarily young creator.

    The film's legacy, and that of Reeves, has grown over the decades, despite the fact the film was essentially maimed for much of its American shelf life -- literally -- via the loss of its magnificent original musical score, supplanted in every American TV broadcast and video incarnation for over 20 years with a synthesizer score that neutered the film emotionally.

    And Witchfinder General is very much a film of emotion, and motion: sweeping, grand, raw and ultimately overwhelming. I first saw it at The Joe Kubert School in the winter of 1976/77, at a 16mm screening in the main classroom of the Baker Mansion in Dover NJ, which was our first year central headquarters. A local Morristown NJ newspaper reporter, Bill Kelley, was showing us treasures from his private 16mm collection, and among his prized possessions was an excellent print of The Conqueror Worm.

    (An aside: Bill and I became fast friends, and that same year I painted a full-color portrait of Reeves and his films for Bill as a spec cover for Cinefantastique, to accompany Bill's article on Reeves; alas, the cover was never used, though Bill's article saw print years later, and the original art for that piece resides in my old friend Mark 'Sparky' Whitcomb's collection).

    Bill convinced Joe Kubert to watch it with us, despite Joe's reservations about horror films: King Kong was one thing, a Vincent Price faux-Poe was quite another. We were all soon swept up in the spell of the film, and I'll never forget glancing over at Joe as the film unreeled. His eyes were narrowed, his face taut. By the final 15 minutes, his hands were fists, his knuckles were white; it's that kind of movie. It gets to us where we all live -- outraged at the deeds onscreen going unpunished, infuriated at innocence so irrevocably ravaged and destroyed, mortified at the monumental human capacity for callous sadism and murder in the name of God, money and power.

    This is how Witchfinder General played at US drive-ins, nabes and grindhouses in 1968-69, with Vincent Price's recitation of stanzas from Edgar Allan Poe's poem "The Conqueror Worm" providing the thin context for the retitling -- a small price (pun intended) to pay for the film being released otherwise intact, including violence cut by UK censors.

    It's still considered a horror film, primarily for its marketing (e.g., Vincent Price's starring role, and particularly the American-International Pictures US campaign) and the vivid power of its violence.

    Though decidedly brutal, the mayhem is not gory, per se, though it was shockingly explicit for 1968; it is truly painful in a way few films other than Arthur Penn's (Bonnie & Clyde, The Chase, etc.) were in the '60s. But its not a horror film, not really. But in at the time, pre-Wild Bunch, the level of onscreen violence was enough to push a film into the turf of pure horror, and Reeves's film is certainly horrific, but there is no traditional horror content. There is no fantasy component, no sorcery or magic. The 'witches' who are tortured and killed are not witches, and Reeves never perceives them or misrepresents them as anything other than the perfectly ordinary, terribly unfortunate scapegoats they were (the names given to the characters Matthew Hopkins executes in the film are those of Hopkins's actual victims).

    That said, The Witchfinder General is actually a western in content, scope and focus. It is, of course, a British western -- a rare breed indeed, as commentator Kim Newman and the film's producer/location scout Philip Waddilove point out on the new, definitive Witchfinder General DVD release -- but it is closer to the disturbing, harrowing terrain of American director Anthony Mann's classic 1950s westerns with James Stewart than any horror film of its or any earlier era.

    Burn, Witch, Burn: Hopkins tests a new technique for torture and execution on innocent (Elizabeth ClarkMaggie Kimberly) in one of the film's most chilling setpieces; her husband was played by the films' composer, Paul Ferris

    In fact, Reeves arguably extends the genre-blurring intensity of Mann's last great western, the Gary Cooper vehicle Man of the West (1958), which was as close as Mann ever came to doing a horror film. Thematically, Man of the West and The Witchfinder General concern violence as a contagion that is all-consuming once engaged. In both films, powerful patriarchs foment the mayhem: in Man of the West, the ties are familial, the hateful patriarch (Lee J. Cobb) intent upon pulling the nominal hero Cooper back into his male brood's almost feral inbred circle. Cobb's relatives -- Cooper's siblings -- are played by Royal Dano, Jack Lord, John Dehner and Robert J. Wilke, and a more vicious, incestuous family would not emerge from American cinema until The Texas Chainsaw Massacre (it was Bill Kelley who directed me to this observations, and screened Man of the West for me the first time; that's another one I owe you, Bill).

    In Witchfinder, it is the nomadic titular figure Matthew Hopkins (Vincent Price) who is the fearmongering authority figure, a low-tech war profiteer, sanctioned by neither the church nor state, who preys upon the ignorance and fear of the 17th Century British Civil War citizenry. Amassing power and riches by "purging" communities of "witches" via the torture of innocents and torching of "the guilty," Hopkins makes himself the focus of the wrath of a young British officer, Richard Marshall (Ian Ogilvy), when he and his assistant John Stearne (Robert Russell) betray and rape the soldier's fiance Sarah Lowes (Hilary Dwyer, aka Hilary Heath) and torture and hang her uncle John, a priest (Rupert Davies). Ogilvy's hero becomes obsessed with exacting revenge, an oath he swears at the film's 45 minute mark, and the self-consuming, self-destructive coil of Hopkins's profiteering and Marshall's rage inexorably tightens to its shattering climax.

    The young lovers caught in Hopkins's web: Hilary Dwyer aka Hilary Heath, and director Michael Reeves's lifelong friend and onscreen hero/persona Ian Ogilvy, who starred in all three of Reeves's films (Revenge of the Blood Beast aka The She-Beast, 1966, and The Sorcerors, 1967)

    Once you recognize the movie as a western, everything else about The Witchfinder General falls into place quite eloquently: the strong male drive of the film, its physicality, the scope, the use of landscape (the British countryside has never been used so beautifully, nor conveyed such expanse or primal lawlessness), the way the plot turns on barroom fights and duels, the buildup to the final 'showdown' in which the tables are turned by the arrival of the cavalry (two of Ogilvy's fellow soldiers), and -- alas -- the tragic powerlessness of the put-upon heroine (who is as much property to her husband as soulmate: note how, in the same ceremony in which they wed, he with his next breath vows vengeance on Hopkins, derailing his role as husband and consigning Sarah to her fate as hapless pawn trapped between opposing male powers).

    The Witchfinder General is a western, as committed to the rivalries between powerful loners and as tightly constructed as any western by Don Siegel (Reeves's absolute hero; Reeves contrived to meet Siegel and visit one of his film sets at Universal, and reportedly held Siegel's The Killers as his all-time favorite film), Butt Boetticher, Anthony Mann, Sam Fuller or Sam Peckinpah; in fact, John Coquillon's cinematography for Reeves here led to Coquillon subsequently shooting three of Peckinpah's features, starting with Straw Dogs (1971, a bastard British-set horror/western if ever there was one). Once seen in this context, the cinematic quotes (never disruptive, simply grace notes) are vivid: a barren tree amid a field filled with grazing sheep which Marshall scatters while riding like a whirlwind evokes Boetticher; Reeves and Coquillon capture a John Ford sunset or two, moments evocative of The Searchers. I have had friends who always found the Hammer Film horrors an absolute bore; in contrast, Witchfinder General is paced like a western, its momentum gathering until the edge-of-the-seat tension of the finale. The action sequences, including a marvelous chase on horseback and the 'en route' riding sequences as Marshall moves from pawn to determined knight on Reeves's narrative chessboard, are potent and take on a cumulative power that packs surprising power by the final act. The riding sequences -- the key transitional passages of the film, really, the glue that holds the film together -- are as rousingly staged as those Sergio Leone orchestrated to Ennio Morricone's score for A Fistful of Dollars and For A Few Dollars More, and Reeves and Paul Ferris as director and composer work as hand-in-glove with their sequences.

    But I think it's Mann's westerns that are most relevant here, and the clearest precursors -- especially in their evocation of obsession and the need for vengeance as an insanity, of violence as a force that can only breed more violence, to no good end. In the '50s, Mann could (and, given the reign of the Motion Picture Code, had to) conceive of a cathartic 'happy ending' to his scenarios, however extreme the behavior of his hero (James Stewart, most often) and the conflict. Reeves, amid the societal upheavals and breakdowns of the '60s, couldn't arrive at an honest finale capable of even pretending any good could come of the maelstrom of mayhem Hopkins fomented and inspired in others, his hero included. The climax of Witchfinder General is indeed horrific, though it's worth noting it was reportedly improvised on the set in the eleventh hour -- an act of desperation, as desperate as that of its fiction, but absolutely attuned to its times.

    It was in the air. Borderline horror westerns followed: Robert Mulligan's The Stalking Moon (1968) was an immediate contemporary of Reeves's film, followed by the bloodbaths of Peckinpah's magnificent The Wild Bunch (1969), the humanist Grand Guignol of Ralph Nelson's Soldier Blue (1970), the grubby horrors of Cut-Throats Nine (1972, which was sold as a horror film in the US), and films like Don Medford's misanthropic The Hunting Party (1971) and Michael Winner's lean, spare Chato's Land (1972) and others. Of course, the Italian westerns were already meshing genres: only later did I catch up with the baroque outrageousness of Sergio Corbucci's Django (1966), The Hellbenders (1967) and Giulio Questi's wildest of all spaghetti westerns Django Kill (1967). Like Witchfinder General, some of these 'true' westerns (including Penn's Little Big Man, 1970) were (along with biker and horror movies) the only tolerated metaphoric vehicles for addressing the Vietnam War, which had become taboo somewhere between Sam Fuller's China Gate (1957, the first American Vietnam War film, though that's forgotten today) and John Wayne's rightwing polemic The Green Beret (1968, co-directed by Ray Kellogg, the man who helmed The Giant Gila Monster and The Killer Shrews, both 1959).

    Vincent Price as Matthew Hopkins: I don't share in this essay the oft-repeated reports of the onset friction between Price and Reeves, which is discussed at length on the new DVD's extras -- suffice to say Price delivers one of his all-time best onscreen performances here, making Hopkins one of cinema's most chilling, arrogant villains

    But Reeves was onto something more primal and universal -- though his film is of its era, and arguably a wellspring for the Vietnam westerns that followed, Reeves was dramatizing a philosophical take on our species, to the marrow: our capacity for violence, our self-destructiveness when the urge is attached to a righteous cause, be it opportunistic avarice or selfless dedication to the extermination of an implacable foe.

    This, too, is thematically central to the western genre, and arguably closer to the pre-1968 western genre than it was to the pre-1968 horror genre.

    Yes, Witchfinder General is a western -- but one must engage with its traditional context as a horror film, which it most certainly is, too.

    Thus, as a horror film -- which is what Witchfinder General was marketed as -- it was as revelatory, overwhelming and true as its immediate American contemporary independent, George Romero's Night of the Living Dead (1968).


    In tandem with Romero and Night of the Living Dead, Reeves and The Witchfinder General thrust the genre at last into the '60s, and the year of their creation and release -- 1968 -- in particular. Both films end with freeze frames, at their respective narrative's bleakest conclusions: no exit.

    These were the first Modern Horror Films, the true spawn of Hitchcock's Psycho (1960): angry, assaultive, taking no prisoners and, unless they were trashing archetypes and stereotypes, had little patience with the trappings of the Gothic templates and typical genre constraints. Those were molds to be smashed, their illusory comforts forever abandoned.

    (It's interesting to note, too, that AIP's honchos Sam Arkoff and James Nicholson allowed Reeves's downbeat climax to stand, while they insisted upon Romero and his collaborators change Night of the Living Dead's similarly despairing climax and coda; Romero refused, and AIP did not release NOTLD, which was instead picked up by indy Walter Reade, who neglected to copyright the new title -- but that's another story.)

    The original UK promotional art, circa 1968

    Reeves placed his characters amid a historic civil war in Cromwell's England (note Patrick Wymark's spot-on cameo as Cromwell, a deftly scripted, played and executed sequence that lends weight to the whole); Romero plunged his into an imaginary American civil war, pitting the living against the reanimated dead. Both brought thus used their respective genre vessels to "bring the war home," the televised Vietnam War, a point felt more strongly at the time in Romero's film due to its use of television news broadcasts as an integral part of the film.

    In both, the war consumes everyone onscreen in the end -- there is no escape, no refuge, no safety, and neither the church, state or military offer salvation, as they are indeed the agents of destruction. In both, the genre trappings only serve to lend the films an almost unprecedented sense of immediacy, urgency, and danger.

    The contagion of violence -- there is no theme more timely today, given the spiral of violence we, as a country, culture and people have willingly, willfully plunged ourselves into so heedlessly since 9/11. The Witchfinder General remains as powerful and vital a film as it was when it was made (when we, as a country, culture and people were likewise consumed with the madness that was the Vietnam War). It is, in fact, more timely, given the utter transparency of the war profiteering of those in power in the Bush Administration and corporate culture today -- the calculated fear-and-war-mongering, the hubris of those in power, the utter disregard for human misery and death, the embrace of torture (per usual, "justified" means to an end), the inevitability of justifiable ire and impossible-to-justify unslakeable appetites for revenge that must follow... it's all here, in the microcosm of The Witchfinder General. We truly never learn -- and the very people so caught up in such patriotic/religious fervor, as orchestrators and as orchestrated participants, are the very people who would revile such a film's existence, if they ever were troubled by crossing its path. And that, too, is the tragedy of the situation.

    The eye is uncovered, the evil grows: The opening shock of Piers Haggard's sleeperBlood on Satan's Claw (1971), Tigon's own successor to Witchfinder General and a terrific, terrifying medieval tale of possession and satanism

    The Witchfinder General made money, and was among its production studio Tigon's greatest boxoffice successes.

    Noting its impact on subsequent westerns (if nothing else, we know Don Siegel and Sam Peckinpah were aware of what Reeves had wrought), one must also acknowledge its impact on horror films. The most immediate spawn were the 'witchfinder' films, the best of which (witch?) was Piers Haggard's own followup for Tigon, the gem Blood on Satan's Claw (1971, aka Satan's Skin, and which I believe is the precursor to the best monster short story of the '80s, Clive Barker's Rawhead Rex), which starred Patrick Wymark as its 'witchfinder' patriarch. The best known and most profitable successors, though, were undoubtably Ken Russell's extraordinary The Devils (1971, cut even in its 'X' version and still missing key sequences) and fellow young tyro British director Michael Armstrong's notorious German opus Hexen bis aufs Blut gequält (1970).

    The latter -- Witches Tortured Until They Bleed is the literal translation -- is better known under its English/US title Mark of the Devil, a partial remake with Herbert Lom in the witchfinder role, which rocketed to glory with Boston-based Hallmark Releasing's brilliant ad campaign. In the UK, Witchfinder General had been ballyhooed as "The Year's Most Violent Film!," and Hallmark trumped that with Mark of the Devil's shameless vomit bag, "Rated 'V' for Violence," and "Positively the most horrifying film ever made!" promo. Russell's The Devils arguably trumps The Witchfinder General as a film, and though I always linked them myself, it wasn't until I listened to producer Philip Waddilove's commentary track (with Ian Ogilvy) on the new Witchfinder General DVD that I realized how closely Russell built upon Reeves's bedrock: Waddilove notes that Reeves wanted the countryside peppered with discarded corpses and buzzing flies, 'litter' casually reflecting the reality of life amid wartime. Budgetary constraints prevented that, but Russell's The Devils brims with the grim landscape of plague-infested France, its first images those of maggot-filled rotting human bodies pinned to wheels and strewn in ditches.

    While I'd defend the three films I've cited as worthwhile films, and one (The Devils) a work of art, much of what followed imitated the basest elements of Reeves's film, reveling in the bloodshed as idiotically as the cruel peasants savoring, and often complicit in, Hopkins's atrocities. As with our current war, it's never hard to find eager recruits ready to fight for 'the cause,' especially if they can get their rocks off and get paid in the bargain (Blackwater, anyone?).

    Enough -- well, almost enough. It's essential to note the excellence of the performances, the stellar technical support, and just how well-made Witchfinder General is. It is as bracingly involving and contemporary a film today as it was in '68. Thankfully, the new MGM/Fox DVD release of Witchfinder General -- for the first time in the US! -- restores the film to its original glory. Primary among its restoration attributes is the original Paul Ferris score re-wed with Reeves's film (as Tim Lucas notes, this is "actually MGM's reconstruction, as it was done there under the aegis of James Owsley"). Note, too, that Ferris is in the film. Out of his great admiration for Maurice Jarre, composer Paul Ferris used the pseudoname "Morris Jar" for his brief role as Paul Clark, the agonized husband of one of Hopkin's victims, Elizabeth; Paul later tries to avenge her horrific death by burning, to no good end. As Maurice Jarre had for Georges Franju's Les Yeux Sans Visage/Eyes Without a Face (1959), Ferris composed an exquisite musical score for Michael Reeves's most famous (and infamous) film; the Ferris score brings the whole of Reeves's ambitious, breathlessly-paced historic drama to vivid emotional life.

  • Read more about the new MGM/Fox DVD release and restoration here, on Tim Lucas's Video Watchblog, which also notes what's missing from this release (as well as the trailer; how I wish they'd included those!), which doesn't keep this from being the definitive version to screen and/or own.

  • Here's a new book on Michael Reeves worth checking out, too --
  • -- one of three to date, all out in just the past few years.
    ____________________

    This essay is dedicated to the memory of Bill Kelley, who opened my eyes to many things.
    ____________________

    Have a great Thursday, one and all... more Halloween Horrors next week!

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    Wednesday, July 18, 2007

    The War I Never Forgot!
    Notes & A Sort of Prologue to Part Two

    Ha! I bet you thought I forgot. Well, I didn't forget. I'll never forget The War I Never Forgot!

    But let's get to it, shall we?

    What is the War I Never Forgot?

    Why would anyone think I'd forgotten it?

    And who cares?


  • Back in May -- May 22nd, to be exact -- I posted Part 1 of a planned essay on one of my favorite comicbook titles of all time, National Periodical/DC Comics's beloved Star-Spangled War Stories "The War That Time Forgot" series (click this link, and scroll down past the intro paragraphs of that day's post).

  • Much has diverted my attention since then, but I've kept chipping away at it nonetheless, and have at last arrived at the necessary time to re-engage with that long-overdue followup.

    Alas, since I'm still unpacking my library and collection, and will be for months to come, some of the prototypes and precursors to "The War That Time Forgot" I intend to discuss will have to wait for the revised and expanded draft, which will go up on my website later this summer. For the time being, this offhand 'prologue to Part 2' (ya, I know, it's daft structurally, but hey, it's a blog, not a thesis paper or book) will have to suffice. Note, too, that I'm also springboarding a bit from
  • three-part review of the new DVD release of The Giant Behemoth, which began here --
  • -- part two is here,
  • and here's the final chapter -- not essential to enjoying this multi-part comics essay, but some of the references I'll be making offhand may make more sense in context of these earlier essays.

  • ACG's Forbidden Worlds #3 (November 1951)

    As in all eruptions in the pop culture, "The War That Time Forgot" didn't emerge in a vacuum. In Part 1 of this essay (see link above), I noted the immediate context and contemporaries among the comicbooks that shared the stands with editor/writer Robert Kanigher's canny fusion of combat and carnosaurs -- but there were many precursors to the series, including specific fusions of World War II and the lost world/lost island archetype Sir Arthur Conan Doyle, Edgar Rice Burroughs and countless pulp imitators and monster movies had popularized. In my own humble dinosaur comics collection, the earliest example I can lay hands on is an old American Comics Group -- ACG -- curio entitled Operation Peril, pictured alongside the title of today's post.

    Operation Peril #6 (November 1951) features among the earliest of all soldiers vs. dinosaurs situations on its cover. Operation Peril was ACG's "Action-Packed Adventures!" (as ballyhooed on its debut issue's cover) comics title of the period. From its first issue, Operation Peril featured a regular lineup of features in every issue -- "Typhoon Tyler" (art by Ogden Whitney of Herbie fame, ACG's best-known regular freelancer), "Danny Danger," "Blackbeard, The Pirate Peril," and "The Time Travelers." This wasn't a successful comics series, lasting only two years and about a dozen issues (1950-52), but it should be recognized as a clear precursor to Kanigher's "War That Time Forgot," if only for #6's cover and story.

    Typical of the era, Pre-Code sf and horror comics would often sport a dinosaur on their cover sans any dino story inside -- consider, for instance, the first periodical horror comics anthology series of 'em all, ACG's venerable Adventures Into the Unknown. Pictured here is the 13th issue of the series from November of 1950. Though it looks like ACG was aping the 1950s monster movies, this cover image handily pre-dated all the reanimated dino/giant monster movies of the '50s; only Winsor McCay's animated short Dream of a Rarebit Fiend: The Pet (1921, the first 'giant monster attacks the city' movie of all time), Willis O'Brien's pioneer stop-motion epic The Lost World (1925), the 1933 King Kong and the Fleischer Brothers Superman cartoon The Arctic Giant (which debuted February 27, 1942) had featured giant monsters loose in a metropolis thus far; the nearest contemporary movie of its ilk, Unknown Island (1948), was a typical 'lost island' opus (featuring men-in-suit saurians and Ray 'Crash' Corrigan in a pretty bogus 'sloth' outfit). AITU #13's Ogden Whitney cover art in fact echoed many a pulp cover while anticipating the iconic 1950s Reynold Brown movie poster art so beloved today -- but nary a dino lurks inside the comic itself (cover artist Ogden Whitney illustrated "Beware the Jabberwock!", accompanying the self-descriptive "The Vampire Swoops," "Menace from Mars," and ghost yarns "A Knight in Black Knoll" and "The Lost Soul" -- alas, no dinos). This was a typical sales ploy of the day, using interchangeable but always eye-catching art unrelated to anything in the comic to spark sales.

    Adventures Into the Unknown and ACG's other titles of the period often played this shell game, as did almost every other Pre-Code publisher. Consider Whitney's nifty cover for Adventures Into the Unknown #17 (March, 1951, still predating the boxoffice bonanza The Beast from 20,000 Fathoms by two years), which also sported pterodactyls, but nothing of the sort soared inside (ahem, "Ghostly Destroyer," "The Graveyard Wanderer," "Ozark Witches," "The Phantom That Foretold," "Beast From the Beyond," "Uncanny Mysteries," and "Curse of the Catacombs" actually lurked within). Later in the 1950s, ACG played fairer, with cover imagery always directly tied to interior narratives and art (however tentatively). If there was a dinosaur or caveman on an ACG cover after 1955, it was definitely in the comic itself, though (like all other comics publishers) they weren't above inflating a one or two panel dinosaur or caveman appearance in a story into the cover spot, promising much more to wee dino fans like myself than the comic actually delivered. We had to satisfy ourselves with crumbs and tidbits of the dino comics we craved!

    That irrevocably changed two years later, thanks to the great Joe Kubert and his antediluvian hero Tor. Though reprint editions and Joe's subsequent adventures appear under the title Tor, that wasn't the title of Tor's debut comic series. 1,000,000 Years Ago!/One Million Years Ago #1 (September 1953) hit newsstands and comic racks late summer of 1953, about the same time Ray Harryhausen's Rhedosaurus was stomping boxoffice records via the surprise success of Warner Bros. release of The Beast of 20,000 Fathoms. The timing of 1,000,000 Years Ago! couldn't have been better, and Joe Kubert, Norman Maurer and their publisher St. John were more than playing fair with dino fans: with Tor its hero, the title was the first all-prehistoric (I hesitate to say 'all-dinosaur,' given Joe's proper focus on his caveman protagonist and tribal life) comicbook series.


    To Be Continued... have a great Wednesday!

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    Saturday, May 19, 2007

    Morning, all --

    The Center for Cartoon Studies graduation is today.


    Here's the talk I'm giving the students and their families this morning;
    I'm counting on all of them being too busy to have time to read my blog before heading out to the morning brunch, where they'll be subjected to this -- surely, once is enough
    (but at least enjoying some of White River's finest dining at the Tip-Top Cafe).

    This one's dedicated to a few folks:

    To my daughter Maia and my son Daniel;
    to James and Michelle;
    and to the great Joe Kubert,
    for making dreams come true, and showing me the path.


    Enjoy -- and have a great weekend.
    _____________________

    I’m going to direct my talk today to the parents as much as the graduates and fellow CCSers, so please, bear with me.

    All we have are our stories.

    When I was a kid, growing up in northern VT, there were things we took for granted:

    America was the greatest nation in the world -- General Motors made the best cars -- Chrysler, Pan-Am and TWA and Howard Johnson would be around forever, and -- stories and comic books were kid stuff.

    Comicbooks were for us KIDS, not for grown-ups.

    It was tough being the only kid in Duxbury, VT who wanted to draw comic books for a living.

    My next-door neighbor, Mitch Casey, was a couple of years older than me; he was the first person I ever saw draw a comic book -- tiny home-made, stapled pamphlets, made by folding 8 1/2 x 11 paper over, drawing the comic page by page on each side, and selling them for milk money at school.

    Mitch taught me to draw comics, but as he got older, he abandoned our collaborative comic-creating efforts -- girls and sports were more interesting.

    I kept drawing.

    I kept making up stories.

    My father, a military man who served in four branches of the service and worked hard all his life, blue-collar through and through, had a tough time with this.

    Drawing never seemed a very manly thing to do, and how was his son ever going to earn a living doing something so silly? My older brother and younger sister volunteered for the military -- that made perfect sense to my father -- but I kept drawing, against all opposition and odds and attempts to steer me to more adult concerns, and this never, ever made sense to him.

    In 1968, when I was thirteen, it just didn’t make sense to want to draw comic books all one’s adult life. I might as well have said I wanted to live on one of the moons of Saturn.

    In 1968, if I wanted to try and turn a friend on to what I considered the best in comics, the best I could do was loan him or her a stack of worn comicbooks, saying, “These really are great!” Nine times out of ten, these would be superhero comics -- most likely Marvel superhero comics -- and these were still easily dismissed as ephemeral, childish things.

    In 1968, there were no comic BOOKS, the term ‘graphic novel’ didn’t even exist yet. TIN TIN was still relatively unknown in America, and the only evidence of manga in America were Saturday morning TV shows like ASTRO BOY, adapted from Osamu Tezuka’s classic MIGHTY ATOM manga series (though we didn’t know that).

    In 1968, when the great filmmaker Stanley Kubrick and great futurist and science-fiction author Arthur C. Clarke joined to make the ultimate sf film, 2001: A SPACE ODYSSEY, they populated their future with artifacts and trademarks of the American corporations certain to survive into the 21st Century: Pan-Am, Howard Johnson, and so on.

    Like I said, we knew in our heart of hearts those American business icons would last forever.

    A lot has changed.

    Every single American corporation that appeared in 2001: A SPACE ODYSSEY no longer exists.

    Chrysler no longer makes the best cars in the world -- in fact, they haven’t done so in decades. Chrysler is effectively no more, as of this past week; a shadow of its former self, a clutch of corporate assets to be sold off piecemeal by its current German owner.

    But comic books are still alive and well. Comic books have been the wellspring of most of our summer blockbuster movies, habitually breaking opening weekend boxoffice records and now one of America’s major export successes.

    In fact, America’s #1 export is no longer tangible goods -- steel, cars, manufactured goods -- but STORIES. Stories are the 21st Century’s coin of the realm, of the world.

    Stories, characters, imaginary concepts, INTELLECTUAL PROPERTIES: movies, TV programming, music, novels, comicbooks and graphic novels. Many of America’s most lucrative exports derived from intellectual properties are adaptations of comic books and graphic novels, primary among them movie adaptations.

    Comic books have grown up -- not only are there adult comics, but comic BOOKS -- GRAPHIC NOVELS -- have, for the first time in history, as of this past winter, eclipsed comicbooks in gross dollar sales. They are now in every book store, a known quantity, a desirable commodity.

    This was unimaginable, a pipe dream, in 1968. But a generation dreamed -- the Will Eisners, Harvey Kurtzmans Jack Kirbys and Joe Kuberts of the world -- and dreams can come true.

    But every generation has to MAKE their own dreams come true.

    Every generation has to tell their stories to the next, TEACH the next, so that they can tell their stories -- so that they can dream, and realize their dreams.

    A lot has changed.

    For me, life changed when I attended the first comics college in North America, the Joe Kubert School of Cartoon and Graphic Art, Inc. in Dover, New Jersey. I went in the fall of 1976, a little over 30 years ago; I was a member of the first class, ever.

    For me, life changed when my father, diehard blue-collar military veteran that he was and still is, met the founder of that school, Joe Kubert -- a man’s man, a military vet, and a hard worker who raised a large family (five kids!) on what he’d earned drawing comic books -- and suddenly, what I’d wanted to do all my life made SENSE to my father. It WAS possible. It WAS -- well, OK.

    I owe so much to Joe, and to his school, to my Kubert School classmates and everyone who was there. It was a dream of Joe’s to pass on all he and his generation knows to US -- and what a gift it was, and remains.

    It is perhaps the greatest gift I’ve ever received, since my parents gave me life itself. Joe and his peers told us their stories, and taught us to tell our own. Thank you, Joe.

    I was already publishing my first work -- earning my first paychecks -- before I finished my first year in that two-year program. I graduated from North America’s first-ever cartooning college in the spring of 1978. I was entering the comics industry in a time of great turmoil and collapse, but my peers and I made our way into the industry, bit by bit, drawing by drawing, story by story, job by job, and by the 1980s we were part of a generation that changed comics. We made our mark, as best we could. We earned livings and raised families.

    My God, my daughter graduated from high school in that once-faraway future year -- 2001!

    My son graduated from high school four years later.

    Who would have thought, in 2001, I would even have a daughter? A son?

    And that I would be able to raise them both on what I earned telling my stories and drawing comic books?

    A lot has changed.

    I told my stories, and those I shared with creators I was lucky enough to work with; I made my mark in comics for three decades, and thought it was time to move on.

    But my work wasn’t done -- it was important to tell my stories and pass on all I know to the next generation.

    How, then, could I resist the invitation, from James Sturm and Michelle Ollie, to teach the first-ever class at North America’s only other cartooning college?

    Well, I couldn’t resist. And here we all are, today.

    We have our stories, one and all.

    It has been my great privilege to teach, draw with, and get to know your children -- now adults, all -- the pioneer, first-ever class at the SECOND comics college in North America, the Center for Cartoon Studies. It has been a great, grand adventure for all of us, and no other class will experience what THEY have experienced, accomplish what THEY have accomplished.

    They have stories they alone know, and can tell.

    Many of them have already shared their stories, their art. They have self-published, here, many comics. Many of them have already earned their first paychecks as cartoonists and illustrators, and have completed or launched work on their first graphic novels.

    They are part of the first American generation to grow up without any negative baggage attached to comic books. They are the first American generation to grow up with ADULT comics, GRAPHIC NOVELS, a part of their landscape, a reality rather than a dream.

    They know there is nothing silly about telling stories. They value stories, the greatest American commodity today.

    They are part of the first American generation in which intangibles -- stories, characters, ideas, INTELLECTUAL PROPERTIES -- are America’s #1 export, the fuel that drives the engines of pop culture, and they -- these students, these graduates -- are FULL OF IDEAS.

    They have stories, and will make and tell many more. They know HOW TO PUT THEM DOWN ON PAPER, into digital space and the world, they have the necessary knowledge and tools to make their way in the world.

    What they have, today, is worth more than Chrysler and Pan-Am and Howard Johnson, worth more than American cars or steel. In the 21st Century, stories are worth more than all that.

    Your faith in them, their art, their stories -- in their dreams -- is commendable and wonderful.

    They are entering as uncertain and difficult a world as any prior generation has. That’s scary, yes, but they are armed with their own unique stories and skills, their own unique visions and voices, and with the community they have formed here, with one another.

    They are better prepared for the 21st Century than any of we who grew up in the 20th Century -- believe in them, because they believe in themselves -- and they are RIGHT to.

    It’s THEIR world now. They have stories to tell. I want to see, hear, read them all.

    It has been an honor to teach you, to know you, to work with you, to draw with you, to see you here, today, with your families. I look forward to knowing you, drawing with you, reading YOUR stories, YOUR comics and graphic novels, for years to come -- for the rest of my life.

    May you know one another, love one another, dream and draw and change the world together, from this day forward. May you read one another’s comics for the rest of your lives, and teach all you know to the next generation.

    YOU are the first graduating class of the Center for Cartoon Studies, and we applaud you.


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